M:tG card similarity search
1U · Creature — Shapeshifter
Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1
Name | Mana | Type | Text |
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Jace, Cunning Castaway | 1UU | Legendary Planeswalker — Jace | [+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. Loyalty 3 |
Sacred Boon | 1W | Instant | Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. |
Hidden Guerrillas | G | Enchantment | When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. |
Snorting Gahr | 2GG | Creature — Rhino Beast | Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |
Suit Up | 2U | Instant | Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. |
Kira, Great Glass-Spinner | 1UU | Legendary Creature — Spirit | Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." 2/2 |
Magus of the Arena | 4RR | Creature — Human Wizard | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5 |
Righteous Aura | 1W | Enchantment | {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. |