Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shard Convergence

3G · Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Ob Nixilis, Unshackled 4BBLegendary Creature — Demon Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. 4/4
Hall of Heliod's Generosity Legendary Land {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Feral Deceiver 3GCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2
Ajani's Influence 2WWSorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Inquisition of Kozilek BSorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sunbird's Invocation 5REnchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Beacon of Unrest 3BBSorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Dark Deal 2BSorcery Each player discards all the cards in their hand, then draws that many cards minus one.
Triskaidekaphile 1UCreature — Human Wizard You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3
Heed the Mists 3UUSorcery — Arcane Mill a card, then draw cards equal to the milled card's mana value.
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