M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Consecrated by Blood | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
Common Cause | 2W | Enchantment | Nonartifact creatures get +2/+2 as long as they all share a color. |
Storm Reading | 5UU | Instant — Adventure | Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) |
Prying Eyes | 4UU | Instant | Draw four cards, then discard two cards. |
Thoughtflare | 3UR | Instant | Draw four cards, then discard two cards. |
Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |
Chart a Course | 1U | Sorcery | Draw two cards. Then discard a card unless you attacked this turn. |
Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
Dowsing Dagger | 2 | Artifact — Equipment | When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2} |
Mantle of Leadership | 1W | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. |