M:tG card similarity search
5BBB · Creature — C'tan
Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8
Name | Mana | Type | Text |
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Last Stand | WUBRG | Sorcery | Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
Seraph Sanctuary | Land | When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}. | |
The Archimandrite | 2URW | Legendary Creature — Human Advisor | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
Angel of Renewal | 5W | Creature — Angel Ally | Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. 4/4 |
Sorin the Mirthless | 2BB | Legendary Planeswalker — Sorin | [+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Loyalty 4 |
Mordor Muster | 1B | Sorcery | You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Famished Foragers | 3R | Creature — Vampire | When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card. 4/3 |
Willow Geist | G | Creature — Treefolk Spirit | Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. 1/1 |
Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
Goldnight Redeemer | 4WW | Creature — Angel | Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4 |