M:tG card similarity search
4UU · Artifact Creature — Sphinx
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. 4/4
Name | Mana | Type | Text |
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Circuits Act | 2R | Sorcery | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |
Cyberdrive Awakener | 5U | Artifact Creature — Construct | Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |
Myr Incubator | 6 | Artifact | {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle. |
Jade Statue | 4 | Artifact | {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. |
Scion of Calamity | 3GG | Creature — Dinosaur | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5 |
Shrewd Negotiation | 4U | Sorcery | Exchange control of target artifact you control and target artifact or creature you don't control. |
Rogue's Gloves | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Balefire Dragon | 5RR | Creature — Dragon | Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6 |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Time Beetle | 1U | Creature — Alien Insect | Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) 1/1 |