Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shardless Agent

1GU · Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 2/2

Similar cards

Color identity:
NameManaTypeText
Chaplain of Alms WCreature — Human Cleric First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Angelfire Crusader 3WCreature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Jhoira, Weatherlight Captain 2URLegendary Creature — Human Artificer Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Hama Pashar, Ruin Seeker 1WULegendary Creature — Human Wizard Room abilities of dungeons you own trigger an additional time. 2/3
Xathrid Necromancer 2BCreature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. 2/2
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
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