M:tG card similarity search
U · Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Quirion Dryad | 1G | Creature — Dryad | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1 |
| Whirlwind of Thought | 1URW | Enchantment | Whenever you cast a noncreature spell, draw a card. |
| Fruit of Tizerus | B | Sorcery | Target player loses 2 life. Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
| Apes of Rath | 2GG | Creature — Ape | Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4 |
| Out of Air | 2UU | Instant | This spell costs {2} less to cast if it targets a creature spell. Counter target spell. |
| Vanquish the Horde | 6WW | Sorcery | This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. |
| Tasha, the Witch Queen | 3UB | Legendary Planeswalker — Tasha | Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander. Loyalty 4 |
| Faerie Fencing | XB | Instant | Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. |
| Case of the Burning Masks | 1RR | Enchantment — Case | When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
| Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |