Card Codex

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17 May 2024: Card library updated.

Sharktocrab

2GU · Creature — Shark Octopus Crab

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4

Similar cards

Color identity:
NameManaTypeText
Clockwork Swarm 4Artifact Creature — Insect Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3
Blood Curdle 3BInstant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Herald of War 3WWCreature — Angel Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. 3/3
Shanna, Sisay's Legacy GWLegendary Creature — Human Warrior Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. 0/0
Phyrexian Harvester RRRRCreature — Phyrexian Horror Menace Whenever Phyrexian Harvester is dealt damage, seek that many nonland cards. At the beginning of your next end step, discard those cards. 5/5
Consumptive Goo BBCreature — Ooze {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. 1/1
Ordeal of Erebos 1BEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards.
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Formless Nurturing 3GSorcery Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Claim the Firstborn RSorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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