Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sharp-Eyed Rookie

1G · Creature — Human Detective

Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2

Similar cards

Color identity:
NameManaTypeText
Bioplasm 3GGCreature — Ooze Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Soulsurge Elemental 3RCreature — Elemental First strike Soulsurge Elemental's power is equal to the number of creatures you control. */1
Spotter Thopter 8Artifact Creature — Thopter Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying When Spotter Thopter enters the battlefield, scry X, where X is its power. 4/5
Throne Warden 1WCreature — Human Soldier At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. 2/2
Antique Collector 1GCreature — Human Rogue Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2
Guiding Voice WSorcery Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Freelance Muscle 4GCreature — Rhino Warrior Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4
Sweet-Gum Recluse 4GGCreature — Spider Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Page 139