M:tG card similarity search
1G · Creature — Human Detective
Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Name | Mana | Type | Text |
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Mortivore | 2BB | Creature — Lhurgoyf | Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. */* |
Snarling Gorehound | B | Creature — Dog | Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/1 |
Cruel Somnophage | 1B | Creature — Nightmare | Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards. */* |
Boneyard Wurm | 1G | Creature — Wurm | Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */* |
Humble | 1W | Instant | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. |
Ovinize | 1U | Instant | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. |
Turn | 2U | Instant | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) |
Nameless One | 3U | Creature — Wizard Avatar | Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) */* |
Hotshot Mechanic | W | Artifact Creature — Fox Pilot | Hotshot Mechanic crews Vehicles as though its power were 2 greater. 2/1 |
Shellephant | 1GG | Creature — Turtle and/or Elephant | {0}: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3. ?/? |