M:tG card similarity search
1BB · Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
Name | Mana | Type | Text |
---|---|---|---|
Dark Tutelage | 2B | Enchantment | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. |
Master of Ceremonies | 3W | Creature — Rhino Druid | At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. 3/4 |
Crypt Incursion | 2B | Instant | Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. |
Sanctum of Eternity | Land | {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn. | |
Face to Face | 1R | Sorcery | You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player. |
Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
Callous Dismissal | 1U | Sorcery | Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Pierce Strider | 4 | Artifact Creature — Phyrexian Construct | When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 |
Narset Transcendent | 2WU | Legendary Planeswalker — Narset | [+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. [−2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) [−9]: You get an emblem with "Your opponents can't cast noncreature spells." Loyalty 6 |
Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. |