M:tG card similarity search
U · Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0. {3}{U}{U}: Put enchanted creature into its owner's library third from the top.
Name | Mana | Type | Text |
---|---|---|---|
Disenchant | 1W | Instant | Destroy target artifact or enchantment. |
Naturalize | 1G | Instant | Destroy target artifact or enchantment. |
Nature's Chant | 1G/W | Instant | Destroy target artifact or enchantment. |
Bear Down | 1G | Sorcery — Adventure | Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
Captivating Unicorn | 4W | Creature — Unicorn | Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4 |
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Neurok Familiar | 1U | Creature — Bird | Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
Sundering Growth | G/WG/W | Instant | Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
Vengeful Rebel | 2B | Creature — Aetherborn Warrior | Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2 |