Card Codex

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17 May 2024: Card library updated.

Shattering Finale

1B · Sorcery

Casualty 1 Target creature an opponent controls perpetually gets -0/-3.

Similar cards

Color identity:
NameManaTypeText
Olivia's Wrath 4BSorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Witch's Vengeance 1BBSorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
Bane of the Living 2BBCreature — Insect Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. 4/3
Martial Law 2WWEnchantment At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Bloodthirsty Blade 2Artifact — Equipment Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Tragic Fall 1BInstant Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Quag Sickness 2BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Tribute to Urborg 1BInstant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Weakstone 4Artifact Attacking creatures get -1/-0.
Elvish Dreadlord 3BBCreature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
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