Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shed Weakness

G · Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

Similar cards

Color identity:
NameManaTypeText
Undead Leotau 5BCreature — Zombie Cat {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/4
Yare 2WInstant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Bloodthrone Vampire 1BCreature — Vampire Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1
Briar Shield GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Mesa Falcon 1WCreature — Bird Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. 1/1
Zagoth Mamba BCreature — Nightmare Snake Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. 1/1
Soulstinger 3BCreature — Scorpion Demon When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. 4/5
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Barbed-Back Wurm 4BCreature — Wurm {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. 4/3
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
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