M:tG card similarity search
2W · Sorcery
Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Name | Mana | Type | Text |
---|---|---|---|
Venomous Vines | 2GG | Sorcery | Destroy target enchanted permanent. |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Sundering Growth | G/WG/W | Instant | Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) |
Gleeful Sabotage | 1G | Sorcery | Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Natural Reclamation | 4G | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
Disenchant | 1W | Instant | Destroy target artifact or enchantment. |
Naturalize | 1G | Instant | Destroy target artifact or enchantment. |
Nature's Chant | 1G/W | Instant | Destroy target artifact or enchantment. |
Bear Down | 1G | Sorcery — Adventure | Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |