Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shelkin Brownie

1G · Creature — Ouphe

{T}: Target creature loses all "bands with other" abilities until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Goblin Sappers 1RCreature — Goblin {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. 1/1
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Prismatic Boon XWUInstant Choose a color. X target creatures gain protection from the chosen color until end of turn.
Charix, the Raging Isle 2UULegendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17
Gixian Puppeteer 3BCreature — Phyrexian Warlock Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. 4/3
Witch's Vengeance 1BBSorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
Guardian Archon 4WWCreature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5
Frenetic Ogre 4RCreature — Ogre {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. 2/3
Orzhov Guildmage W/BW/BCreature — Human Wizard {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. 2/2
Fallaji Vanguard 2RWCreature — Human Soldier First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3
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