Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shelter

1W · Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Chilling Trap UInstant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stream of Unconsciousness UTribal Instant — Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Sky Weaver 1UCreature — Metathran Wizard {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Kels, Fight Fixer 2BBLegendary Creature — Azra Warlock Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3
Mantle of Tides UArtifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Stonehorn Chanter 5WCreature — Rhino Cleric {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Twist Allegiance 6RSorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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