Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sheltered Aerie

2G · Enchantment — Aura

Enchant land Enchanted land has "{T}: Add two mana of any one color."

Similar cards

Color identity:
NameManaTypeText
Rite of Flame RSorcery Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Protective Bubble 3UEnchantment — Aura Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Absorb Energy 1UUInstant Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
A-Incriminate BSorcery Choose two target creatures controlled by the same player. That player sacrifices one of them.
Incriminate 1BSorcery Choose two target creatures controlled by the same player. That player sacrifices one of them.
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Nylea's Presence 1GEnchantment — Aura Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
Destructive Urge 1RREnchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Antique Collector 1GCreature — Human Rogue Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
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