M:tG card similarity search
W · Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Name | Mana | Type | Text |
---|---|---|---|
Cruel Entertainment | 6B | Sorcery | Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. |
Groundskeeper | G | Creature — Human Druid | {1}{G}: Return target basic land card from your graveyard to your hand. 1/1 |
Grip of Desolation | 4BB | Instant | Devoid (This card has no color.) Exile target creature and target land. |
Sylvok Explorer | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land an opponent controls could produce. 1/1 |
Woodborn Behemoth | 3GG | Creature — Elemental | As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) 4/4 |
Blossom Dryad | 2G | Creature — Dryad | {T}: Untap target land. 2/2 |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |
Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |
Springbloom Druid | 2G | Creature — Elf Druid | When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 1/1 |
Thoughtweft Gambit | 4W/UW/U | Instant | Tap all creatures your opponents control and untap all creatures you control. |