Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sheltering Prayers

W · Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Similar cards

Color identity:
NameManaTypeText
Ray of Ruin 4BSorcery Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Exhaustion 2USorcery Creatures and lands target opponent controls don't untap during their next untap step.
Taunting Kobold RCreature — Kobold Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1
Borrowing 100,000 Arrows 2USorcery Draw a card for each tapped creature target opponent controls.
Theft of Dreams 2USorcery Draw a card for each tapped creature target opponent controls.
Fork in the Road 1GSorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Slipstream Eel 5UUCreature — Fish Beast Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) 6/6
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Page 82