Card Codex

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17 May 2024: Card library updated.

Sheoldred's Headcleaver

3B · Creature — Phyrexian Warrior

Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) 2/4

Similar cards

Color identity:
NameManaTypeText
Venomous Brutalizer 2GGCreature — Phyrexian Knight Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Zurgo Helmsmasher 2RWBLegendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2
Evolving Adaptive GCreature — Phyrexian Warrior Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0
Vizier of the Scorpion 2BCreature — Zombie Wizard When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1
Elvish Mariner 2UCreature — Elf Pilot Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. 3/2
Boreal Druid GSnow Creature — Elf Druid {T}: Add {C}. 1/1
Druid of the Anima 1GCreature — Elf Druid {T}: Add {R}, {G}, or {W}. 1/1
Druid of the Cowl 1GCreature — Elf Druid {T}: Add {G}. 1/3
Elvish Mystic GCreature — Elf Druid {T}: Add {G}. 1/1
Fyndhorn Elder 2GCreature — Elf Druid {T}: Add {G}{G}. 1/1
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