Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shield Dancer

2W · Creature — Human Rebel

{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3

Similar cards

Color identity:
NameManaTypeText
Alpha Brawl 6RRSorcery Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Jukai Liberator 2GCreature — Snake Ninja Ninjutsu {1}{G} Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type. 3/3
Scion of Calamity 3GGCreature — Dinosaur Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5
Tana, the Bloodsower 2RGLegendary Creature — Elf Druid Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.) 2/2
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Mount Keralia Plane — Regatha At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Falkenrath Marauders 3RRCreature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2
Illusionary Mask 2Artifact {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Betrayal at the Vault 4GGInstant Target creature you control deals damage equal to its power to each of two other target creatures.
Page 103