M:tG card similarity search
1WW · Creature — Horse
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Mist-Cloaked Herald | U | Creature — Merfolk Warrior | Mist-Cloaked Herald can't be blocked. 1/1 |
Agent of Horizons | 2G | Creature — Human Rogue | {2}{U}: Agent of Horizons can't be blocked this turn. 3/2 |
Sigarda, Host of Herons | 2GWW | Legendary Creature — Angel | Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5 |
Phantom Warrior | 1UU | Creature — Illusion Warrior | Phantom Warrior can't be blocked. 2/2 |
Sacred Prey | G | Creature — Horse | Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |
Chromium, the Mutable | 4WUB | Legendary Creature — Elder Dragon | Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. 7/7 |
Hazy Homunculus | 1U | Creature — Homunculus Illusion | Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
Cephalid Facetaker | 2U | Creature — Cephalid Rogue | Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4 |