M:tG card similarity search
0 · Artifact Creature — Wall
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6
Name | Mana | Type | Text |
---|---|---|---|
Golgari Decoy | 3G | Creature — Elf Rogue | All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
Mortipede | 3B | Creature — Insect | {2}{G}: All creatures able to block Mortipede this turn do so. 4/1 |
Anurid Swarmsnapper | 2G | Creature — Frog Beast | Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
No Quarter | 3R | Enchantment | Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. |
Festering Mummy | B | Creature — Zombie | When Festering Mummy dies, you may put a -1/-1 counter on target creature. 1/1 |
Gustcloak Cavalier | 3WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 |
Fungal Bloom | GG | Enchantment | {G}{G}: Put a spore counter on target Fungus. |
Deity of Scars | B/GB/GB/GB/GB/G | Creature — Spirit Avatar | Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. 7/7 |
Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
Clockwork Beetle | 1 | Artifact Creature — Insect | Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |