Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shield of Duty and Reason

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from green and from blue.

Similar cards

Color identity:
NameManaTypeText
Imperial Lancer WCreature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. 1/1
Tin Street Market 4REnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Draw a card."
Jade Mage 1GCreature — Human Shaman {2}{G}: Create a 1/1 green Saproling creature token. 2/1
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
Domineer 1UUEnchantment — Aura Enchant artifact creature You control enchanted artifact creature.
Lizard Blades 1RArtifact Creature — Equipment Lizard Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Krovikan Fetish 2BEnchantment — Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Ritual of Steel 2WEnchantment — Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
Deconstruction Hammer WArtifact — Equipment Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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