Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shield of Duty and Reason

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from green and from blue.

Similar cards

Color identity:
NameManaTypeText
Isolation Zone 2WWEnchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Dire Blunderbuss Artifact — Equipment Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1}
Sandwurm Convergence 6GGEnchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Cass, Hand of Vengeance 2RWLegendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3
Hammer of Purphoros 1RRLegendary Enchantment Artifact Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Skullscorch RRSorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Curse of Hospitality 2REnchantment — Aura Curse Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enlightened Tutor WInstant Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Maddening Hex 1RREnchantment — Aura Curse Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
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