M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has protection from green and from blue.
Name | Mana | Type | Text |
---|---|---|---|
Erase (Not the Urza's Legacy One) | 2W | Instant | If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment. |
Calciderm | 2WW | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5 |
Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |
Radstorm | 3U | Instant | Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Linvala, the Preserver | 4WW | Legendary Creature — Angel | Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. 5/5 |
Grotesque Hybrid | 4B | Creature — Zombie | Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3 |
Mise | U | Instant | Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards. |
Green Sun's Zenith | XG | Sorcery | Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. |
Conjurer's Mantle | 1W | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1} |
Nightveil Predator | UUBB | Creature — Vampire | Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |