Card Codex

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17 May 2024: Card library updated.

Shield of Duty and Reason

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from green and from blue.

Similar cards

Color identity:
NameManaTypeText
Talrand, Sky Summoner 2UULegendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2
Deathbloom Gardener 2GCreature — Elf Druid Deathtouch {T}: Add one mana of any color. 1/1
Hour of Need 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Soul Transfer 1BBSorcery Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Aven Liberator 2WWCreature — Bird Soldier Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. 2/3
Crow Storm 2USorcery Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Reckless Amplimancer 1GCreature — Elf Druid {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
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