Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shield of Duty and Reason

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from green and from blue.

Similar cards

Color identity:
NameManaTypeText
Strands of Undeath 3BEnchantment — Aura Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature.
Ghen, Arcanum Weaver RWBLegendary Creature — Human Wizard {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 2/3
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Ranger's Longbow 1GArtifact — Equipment Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Spidersilk Net 0Artifact — Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Aeronaut's Wings 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Kitesail 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Fountain Watch 3WWCreature — Human Cleric Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4
Snowblind 3GEnchantment — Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Kenrith's Transformation 1GEnchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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