M:tG card similarity search
4 · Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip {4}
Name | Mana | Type | Text |
---|---|---|---|
Minas Morgul, Dark Fortress | Legendary Land | Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
Voldaren Stinger | R | Creature — Vampire Warrior | Voldaren Stinger has first strike as long as it's attacking. {2}{R}: Voldaren Stinger gets +2/+0 until end of turn. 1/1 |
Diamond Pick-Axe | R | Artifact — Equipment | Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2} |
Lightform | 1WW | Enchantment | When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink. |
Screaming Seahawk | 4U | Creature — Bird | Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2 |
Call to Serve | 1W | Enchantment — Aura | Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. |
Jessie Zane, Fangbringer | 1GG | Legendary Creature — Human Assassin | Deathtouch When Jessie Zane enters the battlefield and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters the battlefield, draw a card." 3/4 |
Ardent Plea | 1WU | Enchantment | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Alpha Guard | 1G | Creature — Elf Employee | When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2 |
Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |