M:tG card similarity search
2 · Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Name | Mana | Type | Text |
---|---|---|---|
Talisman of Unity | 2 | Artifact | {T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. |
Underground River | Land | {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. | |
Yavimaya Coast | Land | {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. | |
Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
Pyromancer's Assault | 3R | Enchantment | Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target. |
Oathsworn Knight | 1BB | Creature — Human Knight | Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. 0/0 |
Scytheclaw Raptor | 2R | Creature — Dinosaur | Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
Burning Vengeance | 2R | Enchantment | Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. |
Phantom Nantuko | 2G | Creature — Insect Spirit | Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0 |
Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |