Card Codex

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17 May 2024: Card library updated.

Shield of the Realm

2 · Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Crypt Rats 2BCreature — Rat {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1
Domri's Ambush RGSorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Samurai of the Pale Curtain WWCreature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2
Firemane Avenger 2RWCreature — Angel Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Chandra, Bold Pyromancer 4RRLegendary Planeswalker — Chandra [+1]: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. [−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. [−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. Loyalty 5
Ashmouth Hound 1RCreature — Elemental Dog Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. 2/1
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Inferno Elemental 4RRCreature — Elemental Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. 4/4
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
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