M:tG card similarity search
1WW · Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Fen Stalker | 3B | Creature — Nightstalker | Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
Malevolent Witchkite | 4BB | Creature — Dragon Warlock | Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4 |
Maarika, Brutal Gladiator | 2BRG | Legendary Creature — Human Warrior | Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4 |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Kitesail Apprentice | W | Creature — Kor Soldier | As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 |
Detainment Spell | W | Enchantment — Aura | Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |
Adventuring Gear | 1 | Artifact — Equipment | Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Master Skald | 4W | Creature — Dwarf Warrior | When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4 |
Grave Servitude | 1B | Enchantment — Aura | You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. |