M:tG card similarity search
2G/U · Enchantment — Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Name | Mana | Type | Text |
---|---|---|---|
Circle of Confinement | 1W | Enchantment | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
Dovin's Acuity | 1WU | Enchantment | When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. |
Alora, Cheerful Assassin | 3UB | Legendary Creature — Halfling Rogue Assassin | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4 |
Library of Alexandria | Land | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. | |
Wizard's Rockets | 1 | Artifact | Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. |
Dredge | B | Instant | Sacrifice a creature or land. Draw a card. |
Cruel Reality | 5BB | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life. |
Headliner Scarlett | 3R | Legendary Creature — Human Warlock | Haste When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. 3/3 |
Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |