Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shieldmage Advocate

2W · Creature — Human Cleric

{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3

Similar cards

Color identity:
NameManaTypeText
Crevasse 2REnchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Ruthless Radrat 1BBCreature — Rat Mutant Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.) 2/2
Asmodeus the Archfiend 4BBLegendary Creature — Devil God Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6
Fiery Mantle 1REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Druidic Ritual 2GSorcery You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Rot Hulk 5BBCreature — Zombie Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. 5/5
Whelming Wave 2UUSorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Hooded Assassin 2BCreature — Human Assassin When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2
Wight 1BCreature — Zombie Soldier Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. 3/2
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