M:tG card similarity search
5W · Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Zhalfirin Crusader | 1WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. 2/2 |
Dictate of the Twin Gods | 3RR | Enchantment | Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |
Puppet Strings | 3 | Artifact | {2}, {T}: You may tap or untap target creature. |
Thassa's Ire | U | Enchantment | {3}{U}: You may tap or untap target creature. |
Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |
Blood of the Martyr | WWW | Instant | Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. |
Weathered Bodyguards | 5W | Creature — Human Soldier | As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5 |
Sulfuric Vapors | 3R | Enchantment | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
Furnace of Rath | 1RRR | Enchantment | If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |