Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shifting Borders

3U · Instant — Arcane

Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Similar cards

Color identity:
NameManaTypeText
Frost Breath 2UInstant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Done 3UInstant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Bomber Corps 1RCreature — Human Soldier Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. 1/2
Slogurk, the Overslime 1GULegendary Creature — Ooze Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3
Chilling Grasp 2UInstant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Pillage 1RRSorcery Destroy target artifact or land. It can't be regenerated.
Clockwork Fox 3Artifact Creature — Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
Avenging Druid 2GCreature — Human Druid Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 1/3
Scarscale Ritual 1U/BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
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