Card Codex

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17 May 2024: Card library updated.

Shifting Loyalties

5U · Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

Similar cards

Color identity:
NameManaTypeText
Timebender UCreature — Human Wizard Morph {U} When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. 1/1
Djeru's Renunciation 1WInstant Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)
Conjured Currency 5UEnchantment At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Gilder Bairn 1G/UG/UCreature — Ouphe {2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.) 1/3
Paliano Vanguard 1WCreature — Human Soldier Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. 2/2
Psychic Paper 2Artifact — Equipment As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
Shivan Sand-Mage 2RRCreature — Viashino Shaman When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} 3/2
Gold-Forged Thopteryx WUArtifact Creature — Dinosaur Thopter Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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