M:tG card similarity search
X · Artifact Creature — Wall
Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0
Name | Mana | Type | Text |
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Patient Turtle | 2GG | Creature — Turtle | Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3 |
Apex Hawks | 2W | Creature — Bird | Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 |
Workhorse | 6 | Artifact Creature — Horse | Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. 0/0 |
Neverwinter Hydra | XXGG | Creature — Hydra | As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 0/0 |
Prime Speaker Zegana | 2GGUU | Legendary Creature — Merfolk Wizard | Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. 1/1 |
Drakestown Forgotten | 4B | Creature — Zombie | Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0 |
Towering Titan | 4GG | Creature — Giant | Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0 |
Primordial Hydra | XGG | Creature — Hydra | Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
Cryptic Trilobite | XX | Creature — Trilobite | Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. 0/0 |
Salt Road Quartermasters | 2G | Creature — Human Soldier | Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. 1/1 |