M:tG card similarity search
3BB · Creature — Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Burrenton Shield-Bearers | 4W | Creature — Kithkin Soldier | Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. 3/3 |
Extra Arms | 4R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target. |
Sword Dancer | 1W | Creature — Human Rebel | {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2 |
Goblin Piledriver | 1R | Creature — Goblin Warrior | Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 |
Grisly Sigil | B | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. |
Purifying Dragon | 3RR | Creature — Dragon | Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. 4/3 |
Elven Palisade | G | Enchantment | Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. |
Unnatural Aggression | 2G | Instant | Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. |
Silverstrike | 3W | Instant | Destroy target attacking creature. You gain 3 life. |
Mobile Fort | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |