Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shinechaser

1WU · Creature — Faerie

Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1

Similar cards

Color identity:
NameManaTypeText
Aspect of Hydra GInstant Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Evershrike 3W/BW/BCreature — Elemental Spirit Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. 2/2
Skyblinder Staff 1Artifact — Equipment Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Carry Away UUEnchantment — Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
Osgir, the Reconstructor 2RWLegendary Creature — Giant Artificer Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. 4/4
Avacyn's Collar 1Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Eagles of the North 5WCreature — Bird Soldier Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3
Invoke the Winds 1UUUUSorcery Gain control of target artifact or creature. Untap it.
Celestial Archon 3WWEnchantment Creature — Archon Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4
Geist of the Lonely Vigil 1WCreature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3
Page 304