Card Codex

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17 May 2024: Card library updated.

Shinechaser

1WU · Creature — Faerie

Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1

Similar cards

Color identity:
NameManaTypeText
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Frenzied Arynx 2RGCreature — Cat Beast Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. 3/3
Champion of the Flame 1RCreature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Vigilant Sentry 1WWCreature — Human Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2
Chandra's Spitfire 2RCreature — Elemental Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3
Restless Apparition W/BW/BW/BCreature — Spirit {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Loch Korrigan 3BCreature — Spirit {U/B}: Loch Korrigan gets +1/+1 until end of turn. 1/1
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