M:tG card similarity search
4B · Creature — Spirit
Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2
Name | Mana | Type | Text |
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Anax, Hardened in the Forge | 1RR | Legendary Enchantment Creature — Demigod | Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3 |
Departed Soulkeeper | Creature — Spirit | Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Mogg Jailer | 1R | Creature — Goblin | Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2 |
Drogskol Infantry | 1W | Creature — Spirit Soldier | Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2 |
Keeper of Tresserhorn | 5B | Creature — Avatar | Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. 6/6 |
Puncturing Light | 1W | Instant | Destroy target attacking or blocking creature with power 3 or less. |
Searing Light | W | Instant | Destroy target attacking or blocking creature with power 2 or less. |
Merfolk Skyscout | 2UU | Creature — Merfolk Scout | Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3 |
Hierophant Bio-Titan | 10GG | Creature — Tyranid | Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way. Vigilance, reach, ward {2} Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. 12/12 |
Gruul Charm | RG | Instant | Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying. |