M:tG card similarity search
4B · Creature — Spirit
Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Wall of Stone | 1RR | Creature — Wall | Defender (This creature can't attack.) 0/8 |
Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
Moat Piranhas | 1U | Creature — Fish | Defender (This creature can't attack.) 3/3 |
Holga, Relentless Rager | 4RR | Legendary Creature — Human Barbarian | Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
Two-Headed Dragon | 4RR | Creature — Dragon | Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4 |
Stormcloud Djinn | 4U | Creature — Djinn | Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 |
Knight of Valor | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2 |
Sealock Monster | 3UU | Creature — Octopus | Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5 |
Tormentor's Helm | R | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |