M:tG card similarity search
2W · Creature — Spirit
First strike Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Flowstone Sculpture | 6 | Artifact Creature — Shapeshifter | {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) 4/4 |
Arcee, Sharpshooter | 1RW | Legendary Artifact Creature — Robot | More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. 2/2 |
Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
Bloodmark Mentor | 1R | Creature — Goblin Warrior | Red creatures you control have first strike. 1/1 |
Looming Spires | Land | Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}. | |
Fangblade Eviscerator | Creature — Werewolf | {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Rally Maneuver | 2W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. |
Rust Monster | 2R | Creature — Beast | First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1 |
Ballroom Brawlers | 3WW | Creature — Human Warrior | Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5 |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |