M:tG card similarity search
1U · Creature — Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Custodian of the Trove | 3 | Artifact Creature — Golem | Defender Custodian of the Trove enters the battlefield tapped. 2/5 |
Library Larcenist | 2U | Creature — Merfolk Rogue | Whenever Library Larcenist attacks, draw a card. 1/2 |
Immortal Obligation | 1W | Instant | Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. |
Revel Ruiner | 3B | Creature — Cephalid Rogue | Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/1 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Drafna, Founder of Lat-Nam | 1U | Legendary Creature — Human Artificer Advisor | {1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) 2/1 |
Cyberdrive Awakener | 5U | Artifact Creature — Construct | Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |
Soaring Thought-Thief | UB | Creature — Human Rogue | Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |