M:tG card similarity search
1U · Creature — Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Rattleblaze Scarecrow | 6 | Artifact Creature — Scarecrow | Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
Curse of Verbosity | 2U | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. |
Fearful Villager | 2R | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Bonds of Faith | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
Undercover Butler | 2U/B | Creature — Human Rogue | Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. 2/3 |
Bonded Construct | 1 | Artifact Creature — Construct | Bonded Construct can't attack alone. 2/1 |
Magnetic Web | 2 | Artifact | If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |
Ezuri's Brigade | 2GG | Creature — Elf Warrior | Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. 4/4 |
Nantuko Shaman | 2G | Creature — Insect Shaman | When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2 |