Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shire Terrace

· Land

{T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Hexgold Sledge 2RArtifact — Equipment For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1}
Purphoros, Bronze-Blooded 4RLegendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 7/6
Madcap Experiment 3RSorcery Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Zombie Apocalypse 3BBBSorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Alchemist's Apprentice 1UCreature — Human Wizard Sacrifice Alchemist's Apprentice: Draw a card. 1/1
Avacynian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Sigardian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Chromatic Sphere 1Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Sway of the Stars 8UUSorcery Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Page 264