Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shire Terrace

· Land

{T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Ignition Team 5RRCreature — Goblin Warrior Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0
Mindwrack Liege 3U/RU/RU/RCreature — Horror Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Ordeal of Erebos 1BEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards.
Neck Tangle Sorcery If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Root Greevil 3GCreature — Beast {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Cabal Pit Land {T}: Add {B}. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Shore Keeper UCreature — Trilobite {7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. 0/3
Frontier Explorer WCreature — Cat Scout {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1
Idyllic Grange Land — Plains ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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