Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shiv

· Plane — Dominaria

All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.

Similar cards

Color identity:
NameManaTypeText
Hot Springs 1GEnchantment — Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Doomed Traveler WCreature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1
Infantry Veteran WCreature — Human Soldier {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Archfiend's Vessel BCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1
Kiln Walker 3Artifact Creature — Phyrexian Construct Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3
Wirewood Pride GInstant Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Increasing Devotion 3WWSorcery Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Akoum Hellhound RCreature — Elemental Dog Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1
Thopter Engineer 2RCreature — Human Artificer When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 1/3
Unyaro Plane — Zhalfir At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
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